on 16 July 2009
Craig posted at Cult of Mac about Tim Langdell’s continuing attempts to sue anyone who uses the word ‘Edge’ (which, last we heard, was an English word) in a videogame context and now, apparently, to prevent anyone making any kind of game involving a sphere. In passing, Craig mentioned the characteristic use of an axonometric projection in marble-rolling titles, ‘commonly referred to as “isometric” continue
Tagged as:
Design,
Games,
Law
on 14 July 2009
Morgan Stanley, the global financial services people, have released a report on ‘How Teenagers Consume Media’. Cue fusty attempt by middle-aged guys in suits to get wit da yout, but no: this one’s written by a genuine teenager. continue
Tagged as:
Apple,
Business,
Computing,
Film,
Games,
Internet,
iPhone,
iPod,
Mac,
Media,
Television,
Windows,
YouTube
on 10 October 2008
This month I decided to install WordPress. I wanted to update my blog from Blogger 1.0 to something that acknowledged the existence of any form of web standard other than ‘sod it, seems to be working’, and since Blogger 2.0 appeared to bear as much resemblance to Blogger 1.0 as Jordan does to her school photos, I thought I might as well switch to something more credible. continue
Tagged as:
Copyright,
Games,
Law,
MacUser,
Open source,
Web design,
WordPress
on 20 June 2008
Ever heard of a computer game called Two Worlds? Nor had I, until last month. We weren’t missing much: outside its publisher’s native Germany, reviews were lukewarm. So why are hundreds of people in the UK being forced to pay £600 for it? continue
Tagged as:
Business,
Computing,
Copyright,
Games,
Internet,
Law,
MacUser
on 5 January 2007
It may not have beaten polonium poisonings off the front pages, but SketchFighter generated a lot more pre-launch interest than your average shareware release. Courtesy of author Lars Gäfvert and the small but perfectly formed publicity machine of Ambrosia Software, sneak peeks have been buzzing around the blogosphere for months continue
Tagged as:
Games,
Mac,
MacUser,
Reviews
on 9 June 2006
First published in MacUser, 9 June 2006.—Has it really been ten years? In the summer of 1996, id Software’s Quake changed gaming forever. The same team’s Wolfenstein 3D and Doom had allowed players to roam 3D worlds for the first time, but Quake’s network mode was something else again. As well as battling through an HP Lovecraft-inspired storyline, players could slash, shoot and rocket each other into small pieces in a selection of beige arenas. Internet gaming would take a while longer to kick off properly, but on an office network – bliss was it in that lunchtime to be alive. Or, at regular intervals, dead. continue
Tagged as:
Games,
Mac,
MacUser,
Reviews
on 18 April 2003
Atari. The very word inspires a nostalgic frisson in any thirtysomething of a vaguely geeky nature. And now the faux-timbered granddaddy of home consoles is back continue
Tagged as:
Atari,
Games,
MacUser,
Reviews
on 29 November 2002