Quote from review of Animation Now! from Taschen

Showing all entries tagged ‘Games’

Steve has new thoughts on Flash

Blogged on 9 September 2010

In a development absolutely nobody had predicted (counter-examples welcome in the comments, but I’ll believe it when I see it), Apple has reversed its decision to ban apps based on Flash from the iOS App Store. continue

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Apple’s annual iPod event was held at the Yerba Buena Center in San Francisco, one of the company’s regular venues, and livecast to press gatherings in locations including London, where my fellow hacks reported a less than stampede-like turnout. read the full report

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Craig posted at Cult of Mac about Tim Langdell’s continuing attempts to sue anyone who uses the word ‘Edge’ (which, last we heard, was an English word) in a videogame context and now, apparently, to prevent anyone making any kind of game involving a sphere. In passing, Craig mentioned the characteristic use of an axonometric projection in marble-rolling titles, ‘commonly referred to as “isometric” continue

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Like, media, or whatever

Blogged on 14 July 2009

Morgan Stanley, the global financial services people, have released a report on ‘How Teenagers Consume Media’. Cue fusty attempt by middle-aged guys in suits to get wit da yout, but no: this one’s written by a genuine teenager. continue

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This month I decided to install WordPress. I wanted to update my blog from Blogger 1.0 to something that acknowledged the existence of any form of web standard other than ‘sod it, seems to be working’, and since Blogger 2.0 appeared to bear as much resemblance to Blogger 1.0 as Jordan does to her school photos, I thought I might as well switch to something more credible. continue

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Ever heard of a computer game called Two Worlds? Nor had I, until last month. We weren’t missing much: outside its publisher’s native Germany, reviews were lukewarm. So why are hundreds of people in the UK being forced to pay £600 for it? continue

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SketchFighter

In print on 5 January 2007

It may not have beaten polonium poisonings off the front pages, but SketchFighter generated a lot more pre-launch interest than your average shareware release. Courtesy of author Lars Gäfvert and the small but perfectly formed publicity machine of Ambrosia Software, sneak peeks have been buzzing around the blogosphere for months continue

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Quake 4

In print on 9 June 2006

First published in MacUser, 9 June 2006.—Has it really been ten years? In the summer of 1996, id Software’s Quake changed gaming forever. The same team’s Wolfenstein 3D and Doom had allowed players to roam 3D worlds for the first time, but Quake’s network mode was something else again. As well as battling through an HP Lovecraft-inspired storyline, players could slash, shoot and rocket each other into small pieces in a selection of beige arenas. Internet gaming would take a while longer to kick off properly, but on an office network – bliss was it in that lunchtime to be alive. Or, at regular intervals, dead. continue

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Atari Classics 10-in-1

In print on 18 April 2003

Atari. The very word inspires a nostalgic frisson in any thirtysomething of a vaguely geeky nature. And now the faux-timbered granddaddy of home consoles is back continue

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1000 Game Heroes

In print on 29 November 2002

Another fat and self-explanatory book from Taschen. If you like games, you’ll like this. A bit, anyway. continue

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