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Showing all entries tagged ‘Reviews’

If there were awards for book titles, One Hundred at 360°: Graphic Design’s New Global Generation would be unlikely to trouble the judges. What the authors (a designer and a design journalist) are trying to get across is that they’ve rounded up 100 designers from all around the world. continue

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New Typographic Design

In print on 13 April 2007

Roger Fawcett-Tang, also known as half of Struktur Design, has not only collated this anthology of type-led projects but also designed the book, and he’s made a good job all round. continue

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Caffeine for the Creative Mind

In print on 19 January 2007

Subtitled 250 Exercises to Wake Up Your Brain, this book adopts the premise that ‘the only thing keeping you from reaching a new level of creative thought is inaction’. continue

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SketchFighter

In print on 5 January 2007

It may not have beaten polonium poisonings off the front pages, but SketchFighter generated a lot more pre-launch interest than your average shareware release. Courtesy of author Lars Gäfvert and the small but perfectly formed publicity machine of Ambrosia Software, sneak peeks have been buzzing around the blogosphere for months continue

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First published in MacUser, 8 December 2006.—One thousand currently available objects from the world’s coolest and most innovative designers, complete with descriptions, sources, and pin-sharp photos. It’s not clear whether Laurence King is going to bother sending this out to bookshops, or just blog the address of the warehouse and wait for the country’s design buffs to beat down the door. continue

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Quake 4

In print on 9 June 2006

First published in MacUser, 9 June 2006.—Has it really been ten years? In the summer of 1996, id Software’s Quake changed gaming forever. The same team’s Wolfenstein 3D and Doom had allowed players to roam 3D worlds for the first time, but Quake’s network mode was something else again. As well as battling through an HP Lovecraft-inspired storyline, players could slash, shoot and rocket each other into small pieces in a selection of beige arenas. Internet gaming would take a while longer to kick off properly, but on an office network – bliss was it in that lunchtime to be alive. Or, at regular intervals, dead. continue

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Production for Graphic Designers has been the standard text on the subject since it first appeared in 1992, a bible not only for its stated audience but for anyone and everyone working in print. So a new edition is quite an event continue

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Digipop

In print on 10 June 2005

Karim Rashid is one of the most prolific product designers of the day, best known for mass-market barnstormers like the Garbino dustbin, which sells for under a tenner. continue

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Mark Gatter has worked in print production in the UK and US for twenty years, so it’s no surprise that he knows what he’s talking about. This slimmish volume, aimed at designers but equally useful to layout subs, provides a concise overview of prepress technologies and techniques. continue

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Animation Now!

In print on 29 October 2004

It’s got a matt-varnished flexicover with big capital letters and two exclamation marks! Everything in it is a different colour! It’s cheaper than a cockroach and bigger than a cow! Yes, it could only be another Taschen graphics round-up. continue

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